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Isle team, helmed by Senior Producer of MMO Content Leah “Professor Falmea” Ruben, in which the devs the thought process and planning behind the update! Wizard. 10. 1 Developer Q& A: Heating Up the Wizard. ![]() ![]() Test Realm Hype! Hi folks! It’s Professor Falmea here from Ravenwood. ![]() ![]() Welcome to the best MMORPG 2017 list! 2017 is shaping up to be a really great year for massively multiplayer online games. Lots of new games – but which oneA selection of our current Logistics and Transportation customers and view a Customer Case Study to learn how Excel4apps reporting and inquiry solutions meet the. Kid-friendly MMORPG Wizard101 is on the cusp of a big update — in fact, it’s already landed on the official test server as of this week. At its heart is PvP: new. In a combination of review and interview, Gamasutra’s Katherine Cross took a new look at Secret World Legends to see what had changed with the reboot. Edwin, I represented a good hard working construction worker and member of our local union who was trying to make a little extra money raising cattle. As the weather heats up here in sunny Texas, Kings. Isle Studios is also preparing to warm up the Wizard. Test Realm with some new updates. This year’s Summer Update focuses on what we call “quality of life” changes, where we look at the existing systems and the Spiral as a whole and pick out some things that we’d like to add to them or improve. We also pay attention to the hot topics in the community and see what we can do to make life as a Wizard more fun! Some of our biggest changes involve the PVP system. We’ve made some additions and improvements such as these. To those ends, we’ve asked several members of our MMO Team to give us a few insights into the upcoming Test Realm. Cheryl Starcher, Lead Programmer, talks about the motivation to include these changes in our summer update: Cheryl: The Pv. P changes came from our community manager championing the players’ concerns about rank boosting. We started with that and added the turn- based tournament mode, which was another player request. It’s very punishing to go second in Pv. P every round, so what turn- based tournaments do is even the playing field to let both teams effectively “go first” every round. I really wanted to call them “Noble” or “Chivalrous” tournaments, but I got overruled this time and so you’re stuck with “turn- based”. So, the Pv. P changes were all about pleasing the community! Matt Fahey, Senior Designer, answered some questions for us about the new turn- based tournaments. Q: What was the initial motivation to create this feature or make these changes? Matt: We’re always talking about PVP and how we can improve it. The majority of ideas come from player feedback and what our community would like to see in future updates. From there, it is prioritizing the issues and finding time in the design schedule to accommodate. The turn- based system was something we always had as a concept, especially seeing the positive feedback of its use in Pirate. We know the Wizard. Q. What was the most challenging problem you encountered and how did we solve it? Matt: Wizard. 10. The hardest part of the new PVP tournament mode was breaking it all down and then completely re- writing it to work with the phases. Things like Pip generation, Auras and Damage over Time countdown timers were some of the bigger hurdles we needed to tackle. Combat itself had to be completely re- worked, not only for this new mode but for all combats and how we handle the phases. Players will see no actual change in how combat plays, this is strictly how we handle the data generated from the actions triggered through combat. This was definitively a lot of work and required thorough testing of all combat elements to make sure all things functioned properly. Q. What is your favorite thing about the feature/changes? Matt: The new system allows for players to strategize after seeing their opponent’s move. When going from second, it was very much a guessing game of what you thought the player was going to do. This new system helps bridge the gap, making going second not as punishing. Q. What’s something you’d like to add to the system in the future? Matt: Expanding this system to make even more unique modes might be quite interesting such as a round- robin style where one player from each team goes, instead of the entire team on one side going all at once. Branching this type of system to PVE could have some interesting effects, especially if the enemies are going first, allowing for more strategy from the player side. Q. As a player, what are you most looking forward to with these changes? Matt: Playing the new tournaments against unsuspecting players! Uh oh! Everyone watch out for Matt! I can assure you he’s bound to the same rules as everyone else out there (no cheating), so no worries; it’s just your skill against his if you meet in battle! Our spring update introduced a new feature called Monstrology, which mashes together the collection aspect of some of our favorite games (gotta collect ? What kind of rewards does it provide? It was supposed to be a simple / fun side system that didn’t cost the player anything extra to participate in and would also add some depth to the world. It was something that I have been championing for least five or six years now (possibly even longer) in some form or another. It was interesting to see how design and programing took this idea and added to it in order to give the players that extra bit of motivation to join in on the fun. Q. Speaking of that, how did you settle on the rewards? Nathan: As we began to discuss Monstrology, we liked the idea of not only defeating these enemies, but in allowing the player to receive something tangible from successfully defeating them. We had so many ideas that we liked, we didn’t want to settle for just one. We wanted players to be able to summon these characters in battle to help them out! We wanted players to be able to place them as guests in their houses. We created the Monstrodome so players could fight these characters any time they wanted at their houses. And it stands to reason that after defeating numerous enemies, the wizard would begin to improve their ability to defeat these enemies, so we created treasure cards players could make to instantly defeat one of these enemies. As an aside, let me also note that we’ve read on the forums and in feedback that Wizards REALLY wanted to be able to create their own fights in their homes. Once this idea was brought up in concert with Monstrology we got even more excited about this feature! Q. What were some of the challenges with the Monstrology system? Karl: One of the biggest challenges was to make sure the system was easy to maintain from an art perspective. We’ve made many systems in the past that were so costly on the art side that it became quickly cost prohibitive from a production standpoint to add more or support it. Wanting to give this the best chance at success, I (as the art lead) kept a very close eye and worked with design and programing on what Monstrology became going forward to make sure this didn’t happen and that Monstrology was as art light as possible. Being a game that has been around for going on nine years we have an insane amount of character assets, and if we weren’t careful it, could easily fall into that same trap. Nathan: There are so many colorful and interesting characters in the game. How cool would it be to keep track of some the various enemies you have defeated in Wizard. The main hurdle we faced is obviously the sheer number of characters in the game. How do we retrofit a system of this scale to include many of the characters you can fight in the game? How do we categorize them? And what incentive would there be to players to engage in a system like this? We wanted something more than just filling out entries in a list. If you’re wondering how we answered those questions above, come see Monstrologist Burke to begin your animus collection! We look forward to adding more characters and more categories to the Monstrology system in the future, and you won’t even have a long wait for the first update, it’s coming to a Test Realm near you VERY SOON! If you’re interested in reading more about Monstrology or our other Spring Updates, you can check them out here. Wrapping things up, if you’re interested in some hard data about one of our oldest and our newest systems, Senior Designer Joel White (otherwise known as Decius to folks that follow KI Live) has your back. Joel: I dug into the logs, and found some things that you might be interested in. That’s a lot of battles! It is a huge system that touches just about every corner of the game. We are expanding on it as we can and plan on keeping it going for a long time. So far looking at the numbers. The least popular summon card is Motley Crew. Looking from Wizard. Anyone this summer who hatches a pet may actually end up owning the 1. There you have it, Wizards. Go forth and hatch, ready your weapons for battle, and keep looking out for new types of animus. We’ll make the final preparations for the Test Realm, and we’ll open these and many, many other changes up to the whole world soon. See you in the Spiral! GTA 2 game - Free download full version for PC. EditVice City. 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Retrouvez toutes les discothèque Marseille et se retrouver dans les plus grandes soirées en discothèque à Marseille. Based on the authors’ market leading data structures books in Java and C++, this book offers a comprehensive, definitive introduction to data structures in Python. I believe Puppet has over Chef today. Larger installed base. Put simply, almost everyone is using Puppet rather than Chef. While Chef’s web site lists only a handful of companies using it, Puppet’s has over 8. Google, Red Hat, Siemens, lots of big businesses worldwide, and several major universities including Stanford and Harvard Law School. This means Puppet is here to stay, and makes Puppet an easier sell. When people hear it’s the same technology Google use, they figure it works. Chef deployments don’t have that advantage (yet). Devops and sysadmins often look to their colleagues and counterparts in other companies for social proof. ![]() Contents Preface xiii I Preliminaries 1 1 Data Structures and Algorithms 3 1.1 A Philosophy of Data Structures 4 1.1.1 The Need for Data Structures 4. Free practice programming interview questions. Interview Cake helps you prep for interviews to land offers at companies like Google and Facebook. One of the best forum on engineering where students can discuss about their courses and download study material here, they can upload new eBooks for others. A Computer Science portal for geeks. It contains well written, well thought and well explained computer science and programming articles, quizzes and practice. Larger developer base. Puppet is so widely used that lots of people develop for it. Puppet has many contributors to its core source code, but it has also spawned a variety of support systems and third- party add- ons specifically for Puppet, including Foreman. Popular tools create their own ecosystems. Chef’s developer base is growing fast, but has some way to go to catch up to Puppet - and its developers are necessarily less experienced at working on it, as it is a much younger project. Choice of configuration languages. The language that Puppet uses to configure servers is designed specifically for the task: it is a domain language optimised for the task of describing and linking resources such as users and files. Chef uses an extension of the Ruby language. ![]() Ruby is a good general- purpose programming language, but it is not designed for configuration management - and learning Ruby is a lot harder than learning Puppet’s language. Some people think that Chef’s lack of a special- purpose language is an advantage. Unfortunately, there are many things about Ruby that aren’t so intuitive, especially for beginners, and there is a large and complex syntax that has to be mastered. There is experimental support in Puppet for writing your manifests in a domain language embedded in Ruby just like Chef’s. So perhaps it would be better to say that Puppet gives you the choice of using either its special- purpose language, or the general- purpose power of Ruby. I tend to agree with Chris Siebenmann that the problem with using general- purpose languages for configuration is that they sacrifice clarity for power, and it’s not a good trade. ![]() Longer commercial track record. Puppet has been in commercial use for many years, and has been continually refined and improved. It has been deployed into very large infrastructures (5,0. Puppet’s development. Chef is still at an early stage of development. It’s not mature enough for enterprise deployment, in my view. It does not yet support as many operating systems as Puppet, so it may not even be an option in your environment. Chef deployments do exist on multiple platforms, though, so check availability for your OS. Better documentation. Puppet has a large user- maintained wiki with hundreds of pages of documentation and comprehensive references for both the language and its resource types. In addition, it’s actively discussed on several mailing lists and has a very popular IRC channel, so whatever your Puppet problem, it’s easy to find the answer. While there are Chef tutorials, they’re a little sketchy. There are bits and pieces scattered around, but it’s hard to find the piece of information you need. Wider range of use cases. You can use both Chef and Puppet as a deployment tool. The Chef documentation seems largely aimed at users deploying Ruby on Rails applications, particularly in cloud environments - Engine. Yard is its main user and that’s what they do, and most of the tutorials have a similar focus. Chef’s not limited to Rails, but it’s fair to say it’s a major use case. In contrast, Puppet is not associated with any particular language or web framework. Its users manage Rails apps, but also PHP applications, Python and Django, Mac desktops, or AIX mainframes running Oracle. To make it clear, this is not a technical advantage of Puppet, but rather that its community, documentation and usage have a broader base. Whatever you’re trying to manage with Puppet, you’re likely to find that someone else has done the same and can help you. More platform support. Puppet supports multiple platforms. Whether it’s running on OS X or on Solaris, Puppet knows the right package manager to use and the right commands to create resources. The Puppet server can run on any platform that supports Ruby, and it can run on relatively old and out- of- date OS and Ruby versions (an important consideration in many enterprise environments, which tend to be conservative about upgrading software). Chef supports fewer platforms than Puppet, largely because it depends on recent versions of both Ruby and Couch. DB. As with Puppet, though, the list of supported platforms is growing all the time. Puppet and Chef can both deploy all domains of your infrastructure, provided it’s on the supported list. Doesn’t reinvent the wheel. Chef was strongly inspired by Puppet. It largely duplicates functionality that already existed in Puppet - but it doesn’t yet have all the capabilities of Puppet. If you’re already using Puppet, Chef doesn’t really offer anything new that would make it worth switching. Of course, Puppet itself reinvented a lot of functionality that was present in earlier generations of config management software, such as cfengine. What goes around comes around. Explicit dependency management. Some resources depend on other resources - things need to be done in a certain order for them to work. Chef is like a shell script: things are done in the order they’re written, and that’s all. But since there’s no way to explicitly say that one resource depends on another, the ordering of your resources in the code may be critical or it may not - there’s no way for a reader to tell by looking at the recipe. Consequently, refactoring and moving code around can be dangerous - just changing the order of resources in a text file may stop things from working. In Puppet, dependencies are always explicit, and you can reorder your resources freely in the code without affecting the order of application. A resource in Puppet can . Conversely, resources can . Andrew Clay Shafer has written thoughtfully on this distinction: Puppet, Chef, Dependencies and Worldviews). Chef fans counter that its behaviour is deterministic: the same changes will be applied in the same order, every time. Steve Traugott and Lance Brown argue for the importance of this property in a paper called Why Order Matters: Turing Equivalence in Automated Systems Administration. Bigger mindshare. 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When choosing a datastructure or algorithm, you sometimes discover an inverse relationship between memory usage and CPU time: the less memory a datastructure uses, the more CPU time associated algorithms need to process the datastructure's data items, which are primitive type values or objects, via references. Also, the more memory a datastructure uses, the less CPU time associated algorithms need to process the data items—and faster algorithms result. This inverse relationship appears in Figure 1. The inverse relationship between memory usage and CPU time. An example of the inverse relationship between memory usage and CPU time involves the one- dimensional array and doubly- linked list datastructures, and their insertion/deletion algorithms. For any given list of data items, a one- dimensional array occupies less memory than a doubly linked list: a doubly linked list needs to associate links with data items to find each data item's predecessor and successor, which requires extra memory. In contrast, a one- dimensional array's insertion/deletion algorithms are slower than a doubly linked list's equivalent algorithms: inserting a data item into or deleting a data item from a one- dimensional array requires data item movement to expose an empty element for insertion or close an element made empty by deletion. The article begins with a presentation of basic concepts and continues with a tour of the array datastructure. You learn about one- dimensional, two- dimensional, and ragged arrays, plus linear- search, bubble- sort, binary- search, and matrix- multiplication array- oriented algorithms. The article ends by asserting that Java's arrays are objects. What is an algorithm? How do you represent an algorithm? Knowledge of those concepts helps you understand this series. A definition from that era: a datastructure is a set of types, a designated type from that type set, a set of functions, and a set of axioms. That definition implies that a datastructure is a type with implementation. In our object- oriented programming era, type with implementation means class. Although those classes structure various data items, they do so to describe real- world entities (in the form of objects) instead of describing container objects for other entity (and possibly container) objects. This containment idea leads to a more appropriate datastructure definition: a datastructure is a container class that provides storage for data items, and capabilities for storing and retrieving data items. Examples of container datastructures: arrays, linked lists, stacks, and queues. An algorithm is a sequence of instructions that accomplishes a task in a finite time period. The algorithm receives zero or more inputs, produces at least one output, consists of clear and unambiguous instructions, terminates after a finite number of steps, and is basic enough that a person can carry out the algorithm using a pencil and paper. In contrast, a program is not necessarily finite: the program, such as a Web server, may never terminate without external intervention. Examples of algorithms associated with datastructures: linear- search, bubble- sort, binary- search, matrix- multiplication, linked- list- concatenation, stack- push- and- pop, and queue- insert- and- delete. The most obvious representation: Java source code. However, writing source code before you fully understand an algorithm often leads to difficult- to- find bugs. One technique for overcoming those bugs involves flowcharts. That representation illustrates statements that need to execute, decisions that need to be made, logic flow (for iteration and other purposes), and terminals that indicate start and end points. To present that visual representation, a flowchart uses various symbols, which Figure 2 shows. Flowchart symbols for statements, decisions, logic flow, and terminals. What does a flowchart look like? Suppose you have a simple algorithm that initializes a counter to 0, reads characters until a new- line (\n) character is seen, increments the counter for each read digit character, and prints the counter's value after the new- line character has been read. Figure 3's flowchart illustrates this algorithm's control flow. A flowchart for counting digit characters. Click on thumbnail to view full- size image. Flowcharts also have disadvantages. Highly- detailed flowcharts can introduce errors or inaccuracies. Extra time is required to position, label, and connect a flowchart's symbols, even though tools speed up this process. This delay might slow your understanding of an algorithm. Because flowcharts are tools of the structured programming era, they aren't as useful in an object- oriented context. The Unified Modeling Language (UML) is more appropriate for providing object- oriented visual representations. Pseudocode is useful for quickly writing down an algorithm's representation. Because syntax is not a concern, no rules define how to write pseudocode. Consider the following example. DECLARE CHARACTER ch. DECLARE INTEGER count = 0. IF ch IS '0' THROUGH '9' THEN. UNTIL ch IS '\n'. The example above presents the pseudocode equivalent of Figure 3's flowchart. Although locating control flow in pseudocode can prove harder than finding it in a flowchart, typically, writing pseudocode takes less time than drawing a flowchart. Because arrays are so prevalent and because I needed to use the one- dimensional array variant in several of this column's earlier programs, I briefly introduced the array datastructure in . That definition raises four interesting points. Each element occupies the same number of bytes; the exact number depends on the type of the element's data item. All elements share the same type. We tend to think of an array's elements as occupying consecutive memory locations. When I discuss two- dimensional arrays, you'll discover that isn't always the case. The number of indexes associated with any element is the array's dimension. Note This section focuses exclusively on arrays of one and two dimensions because higher- dimensional arrays are not used as frequently. One- dimensional arrays. The simplest kind of array has one dimension: each element associates with a single index. Java provides three techniques for creating a one- dimensional array: use only an initializer, use only keyword new, and use keyword new with an initializer. Because I showed you how to create a one- dimensional array with only an initializer in . That technique requires either of the following syntaxes. Because the one- dimensional array variable holds a reference to the one- dimensional array, the variable's type is type. Keeping all type information in one place improves the source code's readability. Each element holds a single integer and initializes to 0. Operator equal- to (=) assigns the one- dimensional array's reference to test. Figure 4 illustrates the resulting one- dimensional array variable and elements. Click on thumbnail to view full- size image. Caution When creating a one- dimensional array based on a primitive type, the compiler requires the same primitive type keyword to appear on both sides of the equal- to operator. Otherwise, the compiler reports an error. For example, int . In contrast, reference type one- dimensional arrays store data items that reference objects. The following code fragment uses only keyword new to create a pair of one- dimensional arrays that each store data items based on a reference type. Clock . Each element must contain a reference to either a Clock object (assuming Clock is a concrete class) or an object created from a concrete Clock subclass, and initializes to null. That technique requires either of the following syntaxes. Because the one- dimensional array variable holds a reference to the one- dimensional array, the variable's type is type. You do not specify the number of elements between the square brackets because the compiler determines that count from the number of initializer's entries. How to Clean Up Your Messy Windows Context Menu. If you’ve ever found yourself right- clicking on something and wondering where all that junk came from, you’re not alone. Want to get rid of the cruft you don’t use, and add some actually useful items to the context menu? You can. Windows includes a bunch of options in that context menu by default, and that list grows as you install more apps. How to Clean Up Your Messy Internet Explorer Context Menu. This is a great way to cut out line items of features that you do not need in the Context Menu. Cleaning Your Context Menu With CCleaner. How to Clean Up Your Messy Windows Context Menu with CCleaner. Leave a Reply Cancel reply. Your email address will not. Posted on June 2. Cleaning Up the Context Menu the Easy Way. Instead of hacking the registry. How can I reset my Windows 10 File Explorer to. Windows Insider Program. One of the most irritating things about Windows is the context menu clutter that you have to deal with. Home / How to Clean Up Your Messy Windows Context Menu. How to Clean Up Your Messy Windows Context Menu. If you want to clean things up the truly geeky way. Clean Up your Windows Desktop and Start Menu. Clean up both your personal Start Menu and. It sometimes seems like every app is fighting for a piece of your context menu and most of us don’t even use half of them. We’re going to show you how you can remove items by editing your Registry, as well as an easier cleanup method using a couple of free third- party apps. We’ll also point you toward how to add some more useful commands. Without too much effort, you can take your context menu from being cluttered and only mostly useful. We’ll get to the easier tools a bit later, but we think it helps when using those tools to understand how this stuff is handled in the Registry. Standard warning: Registry Editor is a powerful tool and misusing it can render your system unstable or even inoperable. Back up the Registry before making changes. This is especially true when following the guidelines in this article, because you’ll end up having to do a little hunting around to find the context menu entries that mean something to you. Open the Registry Editor by hitting Start and typing “regedit.” Press Enter to open Registry Editor and then give it permission to make changes to your PC. Unfortunately, the items populating your context menu are not all located in the same place in the Registry. You can find most of the context menu items used for both files and folders by drilling down to one of the following keys in the navigation pane on the left: HKEY. For now, you might find it handy to locate each of those locations in the Registry and add them to your favorites list so that they’re easier to browse through later. Remove “Shell” Items. Let’s take a look at one item as an example. I use the VLC video player. When I installed it, VLC added a context menu item named “Add to VLC media player’s Playlist.” I never use that and would rather it not be on my context menu. Here’s how we get rid of that menu item. In Registry Editor, drill down to the following key: HKEY. Items under the regular shell key are usually really easy to spot and deal with. We have a few options on how to handle this. We could just delete that Add. To. Playlist. VLC key entirely, and that would remove the item from the context menu. However, unless you back up your Registry—or export the key first and keep up with the REG file—it won’t be easy to get back if you change your mind. The second option is to disable the key instead of deleting it. To do that, just right- click the Add. A Complete Guide to: Add, Delete and Organize Right Click Context Menu Entries. January 18, 2017 / pcproactive. ![]() To. Playlist. VLC key—or whatever key you’re working with—and choose New > String Value. Name the new string value “Legacy. Disable.”As soon as you create the Legacy. Disable value, the change should be immediate. Right- click a file or folder in File Explorer and we can see that the “Add to VLC media player’s Playlist” item has been removed from the context menu. You also have a third option. If you occasionally use a menu item, but don’t want it cluttering up your regular context menu, you can hide it away on the extended context menu you see only when you hold Shift while right- clicking a file or folder. To do this, right- click the Add. To. Playlist. VLC key—or whatever key you’re working with—and choose New > String Value. Name the new string value “Extended.”Now, it will only appear if you right- click on a folder while holding Shift. Remove “Shellex” Items. You probably noticed that some of the common Registry keys we listed at the top of this section have “shellex” (Shell Extension) in the name instead of just “shell”. You’ll need to handle those types of keys just a bit differently. As our example, we’ll head down to one of those keys we mentioned: HKEY. Here, we’re going to be working with the Dropbox. Ext key inside the Context. Menu. Handlers key. When Dropbox is installed, it adds a “Move to Dropbox” command to the context menu. Because I’m more of a drag and dropper, I’ve never once used that command, and I’m going to get rid of it. You can’t use the tricks with the Legacy. Disable and Extended string values we described above with shellex items. You could still delete the whole Dropbox. Ext key to remove it from the context menu (and be sure to back the key up if you do), but there is a simple way to disable it. Just select the key on the left and then double- click the (Default) value inside that key to open its properties window. On the properties window, in the “Value data” box, just modify the value that’s already there by putting a few dashes in front of it, being careful not to delete any of the existing value. That way, if you change your mind, you can just go back in and remove the dashes. When you’re done, click “OK.”The change will be immediate, so go right- click something in File Explorer and make sure the command is gone. Unfortunately, when it comes to shellex items, there’s no way to hide them on the Extended context menu the way you can with shell items. You can only delete or disable them. Explore Other Locations by File Type. If you want to remove context menu items that you only see when you right- click specific types of files, you can do that, too. These items are stored elswhere than the common locations we’ve already looked at. To find them, you’ll need to first locate the file extension key by looking under HKEY. Why would you want to do this? Well, you probably wouldn’t, but it’s an easy example to look at here. Other applications may add different types of commands you don’t need. You’d start by taking a look at the following Registry key for the XLSX extension: HKEY. Remember the Legacy. Disable and Extended string values? Yep, those work here, too. The Easy Way: Remove Items from the Context Menu with Nir. Soft Utilities. So, now that you know how to do things the hard way, let’s take a look at the easy way. Instead of editing the Registry, you can download two tools from Nir. Soft to clean up your context menu. Why two tools? Because one of them handles regular shell items and one handles shellex items. They are both much easier to use than editing the Registry, but the behind- the- scenes understanding of how these things are handled in the Registry will give you a leg up in sorting through all the items these tools display. Start by downloading both the tools. The first tool is Shell. Menu. View, which handles regular shell items. The second tool is Shell. Ex. View, which handles shellex items. Scroll down toward the bottom of both those pages to find the download links. The tools both work with pretty much any version of Windows from 9. You will need to grab either the 3. Windows. The first tool we’ll check out is Shell. Menu. View, which allows us to manage all of those regular shell items with an easy to use interface. After downloading and extracting the tool, double- click the EXE file to run it. It’s a portable tool, so there’s no installation. In the Shell. Menu. View window, just browse down the list until you find the item you want to disable. You can only disable items with these tools—not delete them or hide them on the Extended context menu. And by the way, these tools disable items by creating a Legacy. Disable string value inside the appropriate key—just like we did when we edited the Registry manually. When you find the item you’re looking for, click the “Disable” button on the toolbar (the red light). Another benefit of using these tools is that you can select multiple items and then disable them all at once. In our example, we’re disabling the “Add to VLC media player’s Playlist” item only when you right- click a folder (the same example we used in the Registry section previously), but we could easily select all of the “Add to VLC media player’s Playlist” items and then click “Disable” to remove that command from the context menu of all supported file types as well. When you’re done removing shell items, the next step is to fire up the Shell. Ex. View tool and remove shellex items. This one works the exactly the same way as the first tool. Just select one or more items and then click the “Disable” button to remove the items from your context menu. How to Remove Additional Items from the Context Menu. There are a couple of context menu items you may have noticed that neither the Nir. Soft tools nor the regular Registry methods we covered address: namely, the items you find on the “Open With” and “Send To” submenus. The “Open With” menu is a handy feature when you open files with multiple programs. Whenever you open a file with a particular program, that program gets added to the “Open With” menu for that type of file. If you’ve ever accidentally opened a file with the wrong program or with a program you don’t use any more, though, you’ve probably seen that menu get cluttered over time. Fortunately, we have a complete set of instructions to guide you through removing programs from the “Open With” menu. The “Send To” menu is one of those features that people tend to either love and use all the time or just never even bother with. When you install Windows, some items are added to the “Send To” menu by default. Others get added over time as you install different apps. If you’ve ever wished you could declutter that menu, it’s your lucky day! We’ve got one guide for customizing the items on the “Send To” menu and another guide if you’d like to remove the “Send To” menu from your context menu altogether. How to Add Some Useful Items to the Context Menu. Now that you’ve spent some time removing items you don’t need from your context menu, you can turn your attention to adding some items you might actually use. To start with, you can actually add just about any application or shortcut you want to the context menu. Extract All context menu. Hi david hk. 12. 9,I have no idea about restoring the . It's hard or impossible, if you have not saved registry or image of Windows. But.. These URLs will be helpful. |
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